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-
- The Dig (TM) DEMO ;
- (c) 1995 LucasArts Entertainment Company. All Rights Reserved.
-
-
- THE DIG INSTRUCTIONS:
- To talk to other characters simply point the cursor & left click
- the mouse button.This will bring up an option menu which will allow
- you to ask questions,make statements & end the conversation. To look
- at objects or to pick up an item simply left click on the desired
- object. You can now use this item or store it in your inventory box.
- The inventory box is located in the lower left corner of the screen.
- To open the inventory just click on the box or press the right mouse
- button. Once in the inventory box you can look or use the stored
- items. To look at an item click on the magnify glass & then onto the
- desired item. To use an item click on it & then click outside of the
- inventory box or right click the mouse. The cursor will change to the
- inventory item. You can now use this item with surrounding objects by
- moving it around and left clicking the mouse button. To exit the demo
- press Ctrl-C or press F5 & choose quit.
-
-
- Troubleshooting:
-
- 1.) Boot Disk
- The Dig demo runs in Protect Mode. Most computers with 8MB
- of RAM will NOT be able to run the demo immediately after exiting
- Microsoft Windows or with Windows-optimized startup files. If you
- encounter any problems running the demo, please make a boot disk.
-
-
- 2.) If the opening is not smooth, or seems "jerky", make sure you
- have disabled or removed any CD-ROM caching programs, such as
- SMARTDRIVE. Also make sure your CD-ROM driver is not caching
- as well.
-
- 3.)If you are using MSCDEX, make sure the switch /M: is set to
- /M:4.
-
- Technical issues:
-
- 1.) ADVANCED GRAVIS ULTRASOUND/MAX/ACE: In order for our native
- Ultrasound driver to work properly, SBOS must not be loaded in
- your AUTOEXEC.BAT file.
-
- 2.) CRYSTALIZER PLUG AND PLAY: iMUSE, our sound configuration
- utility, will detect this card as a Sound Blaster Pro. It will
- not work properly with this driver, therefore you must choose the
- Sound Blaster or Sound Blaster 2.0 diver from the custom setup
- menu.
-
- 3.) MEDIACHIPS MAD16: iMUSE, our sound configuration utility, will
- detect this card as a Sound Blaster Pro. It will not work
- properly with this driver, therefore you must choose the Sound
- Blaster or Sound Blaster 2.0 driver from the custom setup menu.
-
- 4.) SANYO CRD-254S QUAD-SPEED CD-ROM: The Dig Demo may crash when
- it is run on this drive. This issue is expected to be address in
- the final release product.
-
-
- A note from the Project Leader:
-
- Ok, so the demo looks pretty cool... What's the story?
- Well, it's like this. A very large asteroid enters an unstable
- orbit around Earth. You, Commander Boston Low, get to lead a
- space shuttle mission to push the asteroid into a stable orbit
- with the help of some explosives. It works! But during your
- exploration of this big rock-in-space, you discover a shaft
- leading into the interior. Things are not what they seem:
- the asteroid appears to have been manufactured. You accidently
- trigger something and find yourself hurtled through space in a
- faster-than-light spaceship. Now marooned on what seems to be a
- desolate alien world, you now have three tasks. 1) Keep you and
- your crew alive. 2) Find a way home. 3) Learn what you can about
- the ruins of what seems to have been a thriving,technologically
- advanced culture. As the game progresses, the three tasks meld
- into one. Character interaction plays a big part of how problems
- get solved. One of your crew will become obsessive and greedy,
- while the other will become fiercely independent. As the person in
- charge, you'll have to overcome these problems while sifting through
- the alien relics, looking for a way home.
-
- And yes, you do get to meet the aliens....
-
-
- What's the game going to be like??
- Big. Fun. Deep. Did I mention big? The demo only scratches
- the surface, and only shows a small portion of the full game.
- There are many discoveries to be made, some very dramatic scenes
- with you and your crew, and some interesting interaction with the
- wildlife. We have tried to make a complete world for you to explore
- with lots of fun puzzley things to do. But rather than having a
- passive world, the story is designed to pull at you and draw you
- into the game. Add that to beautiful art and animation, tons of
- puzzles, richly spoken dialogue, and an alluring digital soundtrack
- for a total game experience.
-
-
- The Dig according to Sean...
-
- The Dig will be out this fall. Really. Stop laughing. I'm not
- kidding! I can promise this because I hold the whip. Besides,
- I don't get a vacation until it's out and people like you start
- buying the game,the novel, the audio-tape drama, the soundtrack CD,
- the strategy guide...
- -Sean Clark-
-
-
- The Dig TM and copyright LucasArts Entertainment Company. All Rights
- Reserved. Used Under Authorization. The LucasArts logo is a
- registered trademark of LucasArts Entertainment Company.
-
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